Computer Science Workshops

Unit 1 Computer systems
1. Systems Architecture
2 Memory
3 Storage
4 Wired and wireless networks
5. Network topologies, protocols and layers
6. System security
7. System software
8. Ethical, legal, cultural and environmental concerns
Unit 2 Computational thinking, algorithms and programming
1. Algorithms
2. Programming techniques
3. Producing robust programs
4. Computational logic
5. Translators and facilities of languages
6. Data representation
AQA GCSE Computer Science
1. Fundamentals of algorithms
2. Programming
3. Fundamentals of data representation
4. Computer systems (including Software Classification)
5. Fundamentals of computer networks
6. Fundamentals of cyber security
7. Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
8. Aspects of software development
Unit 1
1. Hardware
2. Logical operations
3. Communication
4. Organisation and structure of data
5. Operating systems
6. Principles of programming
7. Software engineering
8. Program construction
9. Security and data management
10.Ethical, legal and environmental impacts of digital technology
Unit 2
1. Problem solving
2. Algorithms and programming constructs
3. Programming languages
4. Data structures and data types
5. Security and authentication

Network Engineer

Students learn how to cable a network using Cat5 cable & RJ45 Plugs. Once their cables are crimped and tested they build a star network & then explore the world of network addressing using the provided Linux Laptops . Find Out More


Hacking

In this workshop you will learn to attack a special ‘Computerteacher’ server to see what common hacking methods are used and how to protect against such attacks. Find out more about the Cyber Security Workshop


Retro Computing & Video Games

This is a great introduction to Computer hardware in a session where students interact with a large collection of Video Games Consoles. Students discover how CPU types & speeds, various storage devices & memory have an affect on the games that can be run. Find out more


History of Personal Computing (How to be rich)

Students learn a huge amount by studying the origins of Microsoft & Apple. Write machine code programs on the Altair 8800 (the first computer that Bill Gates wrote for when he founded Microsoft). See the evolution of operating systems through DOS, Windows, MAC OS & Linux. Find out more


Logic Gates & CPU Architecture

Starting with some simple transistor based electronics, students gain a practical understanding of AND, OR and NOT logic gates. This culminates in a group effort to build part of a CPU to perform binary addition. Find out more


Nybbles

Data representation through a practical exploration of Binary, Hexadecimal & Pixel Art.


Robot Development

An introduction to robotics. Students will assemble and program Raspberry Pi based robots.


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