Rooming & EquipmentIdeally based in a computer room.
A huge collection of retro video games consoles are supplied by Computerteacher.
-Binatone TV Master (Pong)
-Atari 2600 & Philips G7000
-NES & Master System
-SNES & Megadrive
-N64, Playstation, Saturn
-Gamecube, PS2, Xbox, Dreamcast
-Wii, PS3, Xbox 360
Also some 8-bit microcomputers :
– Sinclair Spectrum
– Acorn Electron & BBC Micro
– Commodore 64
CPU types & speeds, Memory & Storage Devices
Students will investigate the technical specifications of the machines and see how that influences what they are capable of.
Students can learn plenty of Computer Science from retro games consoles & microcomputers. The 8 bit era in particular lends itself well to understanding how simple computers work at a hardware level.
CPU speeds & storage media have evolved over the years so students can see the implications of increasing processor speed, extra memory and different storage media.
When looking at the machines in more detail, the simplicity of the 8-bit consoles makes learning about concepts like the ‘Fetch Execute Cycle’ nice and simple.
Other topics that are covered by this 2 hour workshop are as follows:
- Von Neumann architecture
- Memory Addressing
- Fetch Execute Cycle
Super Nintendo (SNES)
Ricoh 5A22 @ 3.58 MHz (16 bit, Single Core, CISC)
Super FX (RISC)
Hitachi SH-4 @ 200 MHz (32-bit, Single Core, RISC)
100 MHz PowerVR2
Optical Disc (Proprietary GD-ROM)
733 MHz Intel Pentium III (32-bit, Single Core, CISC)
233 MHz nVidia NV2A
8 GB, 3.5 in, 5,400 RPM hard disk
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